AI Insights · Timothy · April 2024
Top 5 Miner Games Performance in Portugal: Q1 2024
Discover the performance trends of the top 5 miner games in Portugal for Q1 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top five miner games on a unified platform in Portugal showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on Sensor Tower data.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH started the quarter with around 4.2K weekly downloads, which peaked at 4.9K in the second week of January. This was followed by a decline, reaching a low of 1.2K in early March before recovering to 2.5K by the end of the quarter. Revenue fluctuated, with notable peaks of $306 in late January and $250 in late February. Weekly active users saw a decline from 21.5K at the beginning of January to a low of 14.1K in early March, before climbing back to 16.8K by the end of the quarter.
Drill & Collect: idle mine dig by APPS TEKNOLOJI ANONIM SIRKETI had an interesting trajectory in Q1 2024. Weekly downloads surged to 1.2K in early February, maintaining over 600 downloads in subsequent weeks. Revenue showed a downward trend, starting at $156 in early January and dropping to single digits by the end of March. Weekly active users initially peaked at 2K in mid-February before gradually decreasing to 1.2K in late March.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd experienced a steady performance. Weekly downloads began at 1.1K in early January, declining to around 260 by late February and then stabilizing. Revenue followed a similar pattern, starting strong at $544 in early January and settling at $190 by the end of March. Active users started at 4.2K, with a gradual decline to 2.5K, before slightly increasing to 2.7K by the end of the quarter.
Mine Rescue: Miner Tycoon Game by Carry1st showed consistent download numbers, averaging around 350 downloads per week until mid-March, when it spiked to 737 and then to 1.7K by the end of the quarter. Active users followed a similar pattern, maintaining around 1.2K before a significant rise to 3K by the end of March. Revenue data was not available for this game during the quarter.
Merge and Dig from SUPERSONIC STUDIOS LTD saw moderate weekly downloads, starting at 464 in early January and peaking at 530 in mid-February. Revenue remained relatively low, with minor fluctuations, peaking at $33 in mid-February. The number of active users showed a steady increase from 2.4K at the beginning of January to 2.6K by the end of March.
For more detailed insights and data, visit Sensor Tower.